Next Dorkbot will be September 14th at 19:00!!

Very soon more news on what is going to be the content of our next meeting. Don’t forget to tune in and Happy Summer!

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Spring Dorkbot in Hangar Obert

Springtime has all our circuits really altered, that is why we’ve decided to join once again the Hangar Obert activities once again to organize our next meeting. Save the date, it will be Friday May 17th in Hangar  at 18h!!!

keep on reading to see what’s in the menu:
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ALBA G. CORRAL

In nearly 10 years of existence of Dorkbot Barcelona, and we had never invited Alba! And that is totally UNFORGIVABLE! the work of Alba G. Corral doesn’t need any presentations since her generative graphics are already part of the digital landscape of Barcelona and the world. Alba has performed along artists like Arbol, Fibla, Nikka and Stendhal Syndrome among others. Born in Madrid and Barcelona based, alba uses code to create visual tools that breathe life in real time to abstract digital landscapes. She develops visual programming, generative art and live performances within the context of Live Cinema and teaches visual code.

Her narrative atmospheres express sensitivity and taste for color, and her career is always related to visual manipulations. Improvisation in different sound atmospheres and digital language translated into abstract and organic sensations take shape in her creations made in code.

https://blog.albagcorral.com


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MARCOS ALONSO PRESENTS SAMPLR

Samplr is an iPad app that lets you make music and play with sound by touching it with your fingers

Samplr lets you make music and play with sound in a new and intuitive way by touching the waveform on the screen directly with your fingers. Explore the sounds melody and texture using the different play modes and create your music compositions with the gesture recorder. With an interface designed for live performance, Samplr gives the musician quick and precise access to all the instrument functionality at any time. Unlike other apps that try to recreate real life instruments or interaction concepts from traditional computers Samplr was designed from the very beginning for Multi-Touch devices.

Marcos Alonso is a programmer, designer and musician whose work is born out of his passion for music and computers and how to use new technologies for music performance. During his research work at the Music Technology Group of the Universitat Pompeu Fabra he co-created the Reactable, where he was mainly responsible for the graphics and interface design of the instrument. Since its presentation in 2005 the Reactable has been internationally acclaimed and received many worldwide awards. In 2009 he co-founded Reactable Systems where he currently works.

www.marcosalonso.com



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WELOVECODE PRESENTING AIR GUITAR

We’ve all done it at least once: Pretend that we’re playing an invisible guitar, no matter to what rhythm…. Stairway to heaven? Where is my mind? Highway to Hell? pick your poison, no matter what you choose, the air guitar prototype created by welovecode will take your air guitar experience to another level.

Air Guitar WIP is a virtual guitar prototype created with kinect, openFrameworks and openNI libraries. The basic idea behind it is to create an invisible guitar that sounds from the movement of the hands and the body of the guitar player. To design it they observed the air guitar contests where the movement of the imaginary guitarist creates a choreography that follows the rhythm of the music, most of the time in ways that would be impossible to achieve with a real physical guitar. With this panoramic 360º video made in collaboration with production studio Mr. Fogg and Felipe L. Navarro we have a taste of what this application can do:


Welovecode are Roman Torre and Pelayo Méndez, they make projects and systems meant to provide a different visual and interactive experience, in a wide range of fields that go from scenic arts and art installations to information systems and advertising events. They plan their projects in a very integral way, developing applications and custom hardware, using free software putting in the project all the love and respect.
Welovecode are also an open studio, a network of collaboration of specialized professionals that work together and share knowledge in order to to make the projects from a perspective of innovation, and sharing experiences.

https://www.welovecode.net

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MID PRESENTING BHOREAL

A BHOREAL controller does not generate sounds by itself. It is a blank slate, without any autonomous function. It has to be connected to a computer and associated to a software in order to work. When you connect BHOREAL controller to a computer, begins a startup test program and the buttons blink. Each button has its own LED and… Surprise! They are RGB!




Bhoreal is currently in the process of crowdfunding on the Goteo platform. If you want to support the project check out this link:

https://goteo.org/project/bhoreal/

Open Source philosophy is present in both hardware and software design. The firmware is Open Source and all its documentation is released under Creative Commons licenses.BHOREAL can work through three different communication protocols: Serial, MIDI and OSC (Open Sound Control) and therefore it can be used with many applications.

By using the serial protocol we can connect BHOREAL to any device/software which is serial port compatible. In case we choose MIDI, we can use BHOREAL with any standard software for music creation/image processing in real time and we can create a wide range of MIDI mapping and paging systems, with different color settings. Finally, by using OSC (Open Sound Control) we can control software applications which are already available and develop our own programs and apps, sequencers, sampling tools, synthetizers, grooveboxes, drum machines, algorithmic and generative controllers (such as “Game of Life”), maths simulators, game interfaces, low-res LED devices, lighting remotes, home automation and robotics among others, in addition to any other compatible device.

The hardware and firmware are completely open source and are published under Creative Commons licenses. BHOREAL hardware is compatible with Windows operating systems, Mac OS and Linux. Bhoreal is a project by interaction design study MID, and developed by Alex Posada, Miguel Angel de Heras, Enrique Leonardo Perotti, Aitor Aloa and Susanna Garcia.  

https://www.mediainteractivedesign.com

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Save the date! Next meeting on September 15th

As always in Hangar

Take note of the hour: 17:00 … And keep on reading to discover our menu

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{RedeS}

By Oscar Martín

Oscar Martín presents {RedeS}  a light and sound installation based on a series of hardware nodes, that respond individually to an impulse with a basic behaviour pattern. When the nodes,  interact with one another organise themselves into emerging behaviour patterns that are far more complex. This installation is based on the concepts of self organisation and emergency, and  scientific methods those of  philosophy, biology, computer science and artificial intelligence.

Oscar is a computer programmer, experimental musician and Pure Data digital luthier. His sounds stand somewhere between computer music, error aesthetics, and generative noise.

All his discography (and code) is published in netlabels like Free Software Series, Uzusounds, Drone Records, tecnoNucleo, BRRR etc.

Oscar collaborates as well as a programmer in dance pieces, performance and installations, is a member of the editorial team of  Ursonate Fanzine and part of the Minipimer  audiovisual research collective.

The PHONOS-IUA grant has made possible {RedeS}

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KINORAW

Carlos Padial and Simón Vialás

KINORAW  is a free hardware and software research and development project in the audiovisual field, that experiments around the environment Elphel Blender. Elphel  is an open source hardware camera that is mainly used in scientific research, because it allows to be adapted and modified to the demands of each particular research project. Kinoraw works to take the development of this camera to cinematographic use.

Kinoraw is a small step towards the liberation of the process of cinematographic production, taking over its control allowing new and unexpected audiovisual possibilities.

The develompent of the Elphel-Kinoraw should lead towards technological independence and creative freedom but also to cultivate the audiovisual commons focusing on the contents and the required tools as well, contributing to the development of this particular tool and growing  its community, making connections with other communities and users that share the same vision when it comes to film production.

Carlos Padial is an audiovisual craftsman, photographer , cinematographer and  designer. Co-founder of Taller-Escuela de creación audiovisual Aventuras Visuales in Lavapiés and the last couple of years spreading the use of FLOSS specially Blender.

Simón Vialás, after working for years in audiovisual production, started to gravitate towards teaching and researching motivated by the changes and oportunities that copyleft provides in the audiovisual field. Now he is working on his PhD in communication at the UAB being his thesis a study on open documentary film production and distribution.

More information:

https://www.kinoraw.net

https://www.apertus.org

https://www.blender.org

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OMNIPRESENZ

By Daniel González Franco

Imagine yourself walking on the sands of Gold Beach (Australia) and five minutes later you are in Barcelona walking down the Ramblas without moving from your comfortable couch in Manchester (England) while you are eating cookies.

Omnipresenz has an ambitious purpose:

Through the screen of our computer not only our eyes and legs can be where we choose to, we can also control any other human being. Omnipresenz can control through the internet the actions of a human cyborg  that can be anywhere on the planet. In all, Omnipresenz is a cyborg system remotely controlled by humans from their own homes, a step further other popular systems such as the Sims or Second Life. Welcome to the era of human avatars!

More information:

https://www.sciopod.com/

https://www.omnipresenz.com

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 BRAIN WAVE DISRUPTOR

Minipimer

The brain wave disruptor is a device that has been constructed and programmed by minipimer using the pure data environment for software programming and Arduino for the hardware, one of the most popular combos for open source digital art. There are four modes to enjoy the brain wave disruptor:

Software mode: through a graphic interface. Arduino-hardware mode, using a helmet designed specially for the occasion. OSC intergalactic mode, that allows to modify remotely other disruptors and be modified by other humanoids or not, as well via OSC (Open Sound Control) . And finally session mode: exclusively designed for collective sessions with neighbors.

Minipimer is an audiovisual research and experimentation collective through streaming media with open, local and diy tools. Their work has been presented in Galicia, Madrid, Valencia, Asturias, Málaga and Murcia, and also internationally  in Austria, Noruega, Perú, Chile and Argentina.

 More information:

https://www.minipimer.tv

Click to access disruptor.pdf

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SMART CITIZEN KIT

By Alex Posada, Tomas Diez

Capturing and sharing real time data of our environment to contribute to improve life in our cities.

The Smart Citizen Kit (SCK) is an arduino based device equipped with a series of  sensors that measure variables such as air quality, humidity, ambient noise, light quantity and temperature. The Kit uses geolocalization tools and free software and hardware technology, an has a solar charger and a wifi antenna for immediate upload of data to the internet.

The purpose of the Smart Citizen platform is to facilitate open tools to the smart citizenship to collect, visualize, and compare data of a certain urban environment, so that the citizens can participate actively in the creation of new urban environments that are more efficient and sustainable.

More information:

https://www.goteo.org/project/smart-citizen-sensores-ciudadanos?lang=ca

https://www.fablabbcn.org

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DIGITAL DIY MANUFACTURING

By blablabLAB

blablabLAB  presents a state of the art-at home numerical controlled fabrication. DIY technologies are a growing global phenomenon, maninly though the Reprap project: a machine that replicates itself, so  it’s also capable to multiply itself exponentially. Nowadays in Barcelona there are more than a hundred reprap machines, whilst three short years ago that kind of technology only existed in the professional field.

This kind of manufacturing means a potential change for many paradigms, basically the paradigm of capitalist production-consumerism, what theorists call the third industrial revolution.

This intellectual property paradigm is already transforming because of the effects of big scale digitalization -music, video, literature…- and is thrown to mutate in its tangible dimension (tools, furniture, sculptures…)

Emerging concepts such as crowdsourcing (not funding), prosumerism, open-hardware, etc crystallize perfectly through this sort of low cost machinery projects.

More information:

https://www.blablablab.org

https://www.reprap.org/wiki/RepRap

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